#if !defined(AFX_SPRITEVIEW_H__9606D3BB_C37B_4C02_B388_61FCC7E69C5B__INCLUDED_)
#define AFX_SPRITEVIEW_H__9606D3BB_C37B_4C02_B388_61FCC7E69C5B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SpriteView.h : header file
//
#include "SpriteKit.h"
/////////////////////////////////////////////////////////////////////////////
// CSpriteView view

class CSpriteView : public CScrollView
{
protected:
	CSpriteView();           // protected constructor used by dynamic creation
	DECLARE_DYNCREATE(CSpriteView)

// Attributes
public:
	typedef CSpriteKit::SPRITE SPRITE;
	
// Operations
public:

protected:

	
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSpriteView)
	protected:
	virtual void OnDraw(CDC* pDC);      // overridden to draw this view
	virtual void OnInitialUpdate();     // first time after construct
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CSpriteView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

	// Generated message map functions
	//{{AFX_MSG(CSpriteView)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SPRITEVIEW_H__9606D3BB_C37B_4C02_B388_61FCC7E69C5B__INCLUDED_)
